Horror Vacui

This game is currently developed together with german artist Benjamin Burkhard and is demonstrating the synergy between classig drawing and the art of making a game. This game is currently only to be seen at art affairs an events where we work on the project live. Visitors can play the game on a custom build arcade machine.

Because of the broadly diversified type of people who tried the game, we put lots of work into the tutorial and readability of the mechanics. Our goal is, that “non-gamers” can understand the game without big issues.

We are a small team and everybody works on many features.
Some of my contributions to this date are the dialogue system, which can be used by anyone with only one blueprint and creating a DataAsset for the dialogue and the capability to draw something on the ground and spawning a wall according to the drawing.